

They are however often perceived as a glitch (an error)- also because of their parallel existence within the realm of broken television signals and by artists used metaphorically as glitch art. Therefore, technically, they are not a glitch because the method is explainable and reproducible. The artifacts caused by compression are stable if triggered on purpose, but for the human eye quite unpredictable. The bleeding pixel effect (or datamoshing) is located in a realm where compression artifacts and glitch artifacts and digital effects intertwine. This lead me to write a small archeology of this particular compression artifact. I kept track of the bleeding pixel effect and noticed its growing popularity, especially over the last few weeks. I made my own video (and later another) though, and send it to Goto80, but in the end we also decided it seemed boring to just reuse a technique developed by somebody else - because it feels no longer as an experimental glitch, but more like an commodefied effect. Later the company send me an email that said they unfortunately cancelled their project. I recognized their ideas in the work of Sven Konig and send them to his website (on which in 2005 already, Sven published a script that can be used to create such artifacts ). They were especially interested in recreating bleeding pixels.

(or from noise artifact to filter)Ī couple of months ago I was approached by a company that asked me for my knowledge on glitch and compression artifacts.
